ASiL Proceedings
A winning combination: Gamification and student employee training
Kim Copenhaver, Liz Pritchard
Abstract
Engage student employees and revolutionize public services training using the principles of gamification! For the Eckerd College Library, gamification of the library student employee training program has served as a low cost initiative to assess and promote student employee skill development, track achievement, encourage professional development, and support library learning initiatives. With wide applicability and appeal, tiered entry points for multiple skill levels, and students serving as both producers and consumers of training components, gamification engages students beyond the initial training session and encourages advanced skill acquisition throughout a student's tenure with the library., Three presenters providing the perspective of student, staff and faculty librarian will highlight the core competencies of compelling training modules designed to revolutionize the training experience for library student employees using the principles of gamification. An accompanying libguide will also be available to encourage reflection and extend the conversation post conference.